AI Insights · Timothy · January 2022
Top 5 Dynamic Games on iOS in Australia - Q4 2021
Explore the performance of the top five dynamic games on iOS in Australia during the fourth quarter of 2021. Discover key trends in downloads, revenue, and active users.
During the fourth quarter of 2021, the top five dynamic games on iOS in Australia showed varied performance in terms of downloads, revenue, and active users. Data from Sensor Tower provides a comprehensive look at these trends.
Roblox saw its weekly revenue fluctuate, peaking at approximately $609K in early October and ending the quarter with around $547K. Weekly downloads decreased initially, dropping from 30.4K at the start of the quarter to a low of 14.1K in mid-November, but rebounded to 27.6K by the end of December. The game maintained a strong user base, with weekly active users hovering around 560K to 610K throughout the quarter.
Traffic Cop 3D experienced a significant spike in weekly downloads, reaching a high of 53.1K in late October. However, downloads gradually decreased to about 7.8K by the end of December. The game's weekly revenue peaked at $618 in early November but generally remained below $200 for the rest of the quarter. Weekly active users peaked at approximately 73K in early November and declined to around 22.8K by the end of December.
Candy Challenge 3D: Survival! had an impressive start with weekly downloads hitting 43.3K in early October but saw a rapid decline to just over 1K by the end of December. The weekly active users followed a similar trend, starting at 53.8K and ending the quarter at around 14.1K.
K-Games Challenge showed a sharp decrease in weekly downloads from 47.4K at the beginning of October to just 499 by the end of December. The weekly active users also dropped significantly from 50.7K at the start to about 1.1K by the end of the quarter.
Pokémon GO maintained a relatively stable performance with weekly revenue peaking at approximately $211K in mid-November and ending the quarter at around $120K. Weekly downloads remained steady, ranging from 5.8K to 9.3K. Weekly active users showed a slight decline from 297.4K at the start of the quarter to 223.5K by the end.
For more insights and detailed data, visit Sensor Tower.